This is huge news for Houdini/Maya users! Houdini now has their back end exposed as a stand alone engine that can be interfaced by other major CG applications like Maya and Unity. It's in its testing phase so it's free to test until it goes beta. This is really big especially for procedural nuts who love the way Houdini handles VFX and procedural modeling. Basically you can create your digital asset in Houdini and directly interface said asset in Maya or Unity directly without having to bake anything out or figure out some clever pipeline trick to see your work show up in the other applications. Now you can literally merge to power of Houdini and power of Maya seamlessly!
I'm really excited about this and I'm jumping on it immediately to see what I can come up with using this new potential workflow.
Hit the jump for resources on how to set up the engine along with demonstrations and to see a video of a digital asset working in Maya from Houdini.
Here's the link:
http://www.cgmeetup.net/home/sidefx-released-houdini-engine-for-autodesk-maya-and-unity/
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