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Thursday, November 21, 2013

Faceshift is now compatible with Unity!


This isn't brand new but Faceshift is one of those programs that I've grown to really enjoy using since I saw the initial demos at Siggraph. What I love about this system is how easy it is to use and how little you need to do to ramp up and get something going and ready for production. While you're not going to get insane MOCAP quality animation like a Vicon marker system, you get the benefit of having a realtime capture system just using a Kinect or similar camera that gets you decent results that can get to production quality with some clean up. I also love to do live demonstrations with this program when I do talks because there's a great interactive element to using this program with brand new users.

The big news these days is that on top of having Maya and Motionbuilder support, Faceshift now has a plugin to connect it to Unity. I think for games considering how much facial animation needs to be done on a regular basis with bare minimum resources, this is a great way to get a high volume of decent quality animation with quick turnaround.

Here's a link to the information of the Unity plugin:
http://www.faceshift.com/unity/


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