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Wednesday, September 3, 2014

Maya 2015 Extension 1 has some really nice improvements


As if Maya 2015 wasn't jam packed enough with new features. It looks like Extension 1 has some really cool added features. Here are some that stood out to me.

  • Performance Profiler. At first I thought this would be a simple ui with some real time feedback on Maya's performance but it turns out to be way more robust. You can now easily spot choke points during any process and the profiler will identify the exact maya action that's sucking up your performance. This is great if you want to optimize a scene.
  • Send to feature is now extended to game engines. The really awesome send to feature that lets you send a scene from one package to another now extended to engines. Now you can take an asset from maya and in the click of a button, send it straight to Unreal.
  • Modeling toolkit fully integrated. It looks like the modeling toolkit has usurped a lot of the obsolete modeling tools in Maya proper now.
  • Cloud import export. This one seems pretty cool. You can upload content directly to a server. I'm curious to see this feature progress.
  • Color Management. This one is really great. You can transfer your color information from compositing tools like flame into Maya and the viewport will properly update the color scheme of your scene to match the tool that you originally set your color values in. 
Hit the jump for video demonstrations of these tools in action!



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