My good friend Shawn McNeely introduced me to this Photoshop application a while back and I've been meaning to share it with everyone so here it is. dDo is this really great app that lets you create detailed texture maps using procedural materials. It's a little tricky to wrap your head around until you see it in action. Basically think procedural shaders like what you would see in film but once the effect takes hold on your model, you can bake and edit the textures down and use them in any application you want. This is excellent if you want to add things like rust or wear and tear on your hard surface model or if you want a system that can bake material behaviors like metals or plastics in the form of textures like diffuse, specular, and normal.
Quixel is not coming out with an inexpensive suite and a pre-order for their new product for freelancers. It's about
Hit the jump for videos demonstrating the power of dDo and Photshop...
Here is a breakdown of the new suite:
Here is dDo in action. This workflow really got me excited in bringing out fantastic hard surface textures on models:
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