Saturday, May 16, 2015
Ok so the theme this week is plugs. I really wanted to share Kim's work. If you're interested in learning great fundamentals in procedural modeling and general Houdini fundamentals, this is an incredible resource. I've worked a little bit with Kim at EA a few years ago and gained a mountain of knowledge from him and other incredible talents in this discipline. If you want to build sustainable, scalable, and dynamic cities, props, characters, etc. This is an awesome place to start.
Here's a link to Kim's channel:
NVIDIA recently put out their Hairworks Maya and Max plugins for public use and I definitely encourage people to try it. No word on an engine side implementation yet but if you're interested in testing the performance of Hairworks in Maya, here's your chance. I've played with it a little bit but haven't gotten too far. Still very impressive toolset so give it a shot if you get the chance :)
Hit the jump for a video demo and useful links to try Hairworks for yourself...
Shameless plug alert! I actually had a chance to play around with this plugin that allows you to sort of live link Maya to Unreal. You can hook up the camera from Maya to the UE4 editor and send object from your Maya scene directly to UE4 and back using serial ports and good timing :)
Hit the jump for links to the source and a demo video...
Another shameless plug!
So this set of tutorials is absolutely HUGE if you need to work in Motionbuilder and write python scripts like you would in other DCC applications. Alex does a phenomenal job teaching scripting in Motionbuilder and Python in general. This helped me a ton at work and I wanted to share it here.
Here's a link to Alex's website with his suite of tutorials. The production value is great and the pacing is awesome if you're learning for the first time.