Wednesday, May 21, 2014
Ok so I love going on Cracked! Tonight I checked out what's new and spotted Yoda in one of the articles! Cracked writers grab reference images for their articles and videos all the time and they happened to use a video of someone printing my Yoda sculpt. Sure it was just used for b-roll but it's there none the less! It was even set up right at the beginning of the video at the 4 second mark! Also as another bonus they referenced Madden on the 52 second mark! I love seeing the stuff I work on shown on one of my favorite websites.
Hit the jump to check out the cracked video and the time lapse Yoda print video...
Monday, May 19, 2014
HoloMake just tweeted to me today about how they used my Yoda sculpt to test their new computer guided hand sculpting system. Based on what I was able to gather from the video that they posted, it looks like it takes a 3D model and projects slices of the model progressing upwards on a transparent LCD screen. You use those guides to inform your sculpt so that you can recreate a 3D model by hand. This seems like a really cool tool to learn how to get comfortable with traditional clay sculpting. I think it's really fascinating in general considering the tech that's involved and of course considering that they used my model to demonstrate it!
Hit the jump to see the video of HoloMake in action...
Sunday, May 4, 2014
It's that time of the year where Autodesk starts to announce all of the new stuff that's coming with the their next installment of all of their software. Maya has seen some really great changes that I'm excited to play with ranging from modeling and rigging to vfx and rendering. Some of the most exciting features are Bifrost and Viewport 2.0 finally being fully featured with all aspects of Maya!
Hit the jump for a breakdown and the video presentation that Autodesk released which demos all of these great new features.
Saturday, May 3, 2014
I wanted to talk a little bit about Joe Alter's more recent tool LipService and LBrush. As a side note, I absolutely loved Shave and a Haircut and was really excited to find the Joe Alter decided to tackle a new problem such as muscle deformation. You can see in the pictures below the major difference between regular skinning and the results that you can get from LBrush. What I love about this workflow is that it allows you to sculpt the model with each pose and the blends between deformations interpolate very nicely with each other. The results are fantastic and I see huge potential in applying this in real time applications too!
Check out the link to the main site to get more information:
Hit the jump for video demos and more samples...